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Animation Attempt: How to Create Stunning Videos with Simple Tools



The animation is part of a new study detailing the dangers posed by ship traffic to blue whales (Balaenoptera musculus) in one of their main feeding areas in the South Pacific. Researchers discovered that blue whales there could encounter as many as 1,000 vessels per day during summer months, when the animals migrate to this ocean region to feed and care for their young calves.


In the animation, a blue shape displays the path of a single blue whale in Chile's Gulf of Ancud, between March 22 and March 29, 2019. The moving shapes that the whale is trying to avoid are vessels from the Chilean aquaculture fleet.




Animation Attempt



If you set only GONE in the xml, the first time will never work because height/width/x/y/etc.. are 0. Also, if you just set INVISIBLE before the call to the animation it will not work as well, but if you start with visibility INVISIBLE it will initialize the layout params.


The solution is don't get values directly into codeEither put the animation code on click and the values outside onclickor get the values from other activityBy values i mean cardType.getWidth() and cardType.getHeight()


For my third exercise in animation with Blender, I chose what I thought would be an easy clip of my subject jumping off a log at the playground. The idea was that the animation would be simple and would provide large-scale movement to test a ponytail with one of the physics modifiers.


Now, I tried to simplify the whole code by removing those that I don't need. (My only purpose was to PLAY a simple animation for my project). But for some reason, I screwed things up. I do not know what happened after this.......


Thank you responding to my post. I was to realize my mistake now. However, if have one last question about the sequence. How will I add another "sprite animation" in the same page that will load after the first animation is finished?


For adding a new sprite animation use an onComplete callback on the timeilne, only if the timeline doesn't have a repeat:-1, in that case the timeline is set for an endless loop and will never complete, in that case you can use a call() method at a certain position in the timeline.


For the second question, for what can I see, the timeline you're using is not paused or it's timeScale is not set to 0. The code you add simply tweens the timeScale property of the animation, just that.


Due to the technique I used to build the animation, I had to go back to Cheetah 3D, make the changes, rerender, then retrace all the movement again in Photoshop. A bit of a grind, but pretty quick anyway.


Great results with the little Lunt! Though I must say I'm not a fan of those back-and-forth solar animations, since it's non-physical. It's one thing to show a planet's rotation both ways, so the eye can be kept anchored on those pale details - but on proms, it's a bit like filming a smoke grenade going off and then back. //end rant OK, I'll stop my whining now; if you like the rewind effect, don't pay attention to me and just keep up the good job I like your motion smoothing approach too.


Great results with the little Lunt! Though I must say I'm not a fan of those back-and-forth solar animations, since it's non-physical. It's one thing to show a planet's rotation both ways, so the eye can be kept anchored on those pale details - but on proms, it's a bit like filming a smoke grenade going off and then back. //end rant


In a successful attempt to alter the orbit of an asteroid for the first time in history, NASA crashed a spacecraft into the asteroid Dimorphos on Sept. 26, 2022. The mission, known as the Double Asteroid Redirection Test, or DART, took place at an asteroid that posed no threat to our planet. Rather, it was an ideal target for NASA to test an important element of its planetary defense plan.


The animation in the hair looks fantastic! The pose however, seems a little stiff (yes, even for an idle animation). I would possibly make the pose just slightly more dynamic and maybe do something with the legs (they look odd being the only part that isn't moving).


The pose however, seems a little stiff (yes, even for an idle animation). I would possibly make the pose just slightly more dynamic and maybe do something with the legs (they look odd being the only part that isn't moving).


I have upgraded the animation since this comment, but it's more so a shading upgrade and everything animation wise is more or less the same. I've tried a few different types of legs to prevent it from looking so stiff, with kind of crappy results, so that's going to be something to work on.


The other stiffness in the animation that you mention, I feel like, would be more so to do with the clothing. The hoodie and the shorts just kinda stick to the player like it's stuck in place, and I didn't really notice until you pointed it out and I took a closer look.


Similarly, a CSS animation will only cycle one time unless you specify a number of iterations with the animation-iteration-count parameter. This value can be a specific number of cycles or infinite if you want the animation to loop forever.


The good news is that CSS animations have a solution, the animation-fill-mode property. This property instructs the animated element to retain the styles from the first and/or last keyframe of the animation.


Sometimes you may want to add a short delay before the start of an animation for a better user experience. Accomplish this with the animation-delay property. Below, the animation has a delay of 4s (four seconds).


If your browser is updated and you're still having issues, try adding your animation rules with vendor prefixes in addition to your original rules and try the animation again. For example, the -webkit- vendor prefix (for Chrome and Safari browsers) looks like this when applied to an animation.


To avoid poor performance, Google recommends limiting your use of animations that trigger repaints. A paint is when the browser creates the visual display of a web page pixel-by-pixel on the screen. Paints use a relatively large amount of processing power, so you should limit the number of repaints caused by animations as much as you can.


Since scientific databases usually consist of dozens to thousands of timestates. Those time states can reside in any number of actual files. Somedatabase file formats support multiple time states in a single file while otherformats require each time state to be located in its own file. When all timestates are in their own file, it is important for VisIt to know which filescomprise the database. VisIt attempts to use automatic file grouping todetermine which files are in a database but sometimes it is better if youprovide the actual list of files in a database when you want to generate ananimation using VisIt. You can create a .visit file thatcontains a list ofthe files in the database. By having a list of files that make up the database,VisIt does not have to guess database membership based on file namingconventions. While this may appear to be inconvenient, it removes thepossibility that VisIt will include a file that is not in the database. Italso frees VisIt from having to know about dozens of ad hoc file namingconventions. Having a .visit file also allows VisIt tomake certainoptimizations when generating a visualization.


VisIt provides a File grouping combo box in the File open window (see Figure 10.1)to assist in grouping related time-varying files into a virtual database. A virtual database accomplishesthe same function as a .visit file except that no extra file needs to be created.Selecting On or Smart will group files into a virtual database. The On setting applies file matchingrules to group files with similar prefixes into a virtual database. VisIt will attempt to generate a patternfrom a filename so sequences of numbers can be abstracted out. Multiple files that match the same pattern areadded to the same virtual database. The Smart setting applies the same logic as well as some extra rulesthat permit additional file grouping. For instance, certain file extensions that include numbers such as.hdf5 are excluded from the pattern generation so the number in the file extensiondoes not prevent useful file groupings.


There are several ways that you can set the time state for an animation.You can use the VCR controls to play animations or step through them onestate at a time. You can also use the Time slider to access a specificanimation time state. To set the animation time state using the Time slider, click on the time slider and drag horizontally to a new time state. Thetime state to which you drag it will be displayed in the Cycle/Time textfield as you drag the time slider so you will know when to let go of theTime slider . Once you release the mouse button at a new time state,VisIt will calculate the visualized plots using the data at the specifiedtime state.


The animation playback speed is used when playing flipbook or keyframeanimations. The playback speed determines how fast VisIt cycles throughthe database states that make up the animation. Rather than using statesper second as a measurement for the playback speed, VisIt uses a simplescale of slower to faster. To set the animation playback speed, use theAnimation speed slider. Moving the slider to the left and slower settingslows down animations so they change time states once every few seconds.Moving the slider to the right and faster setting will make VisIt play theanimation as fast as the host graphics hardware allows. 2ff7e9595c


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